evocational: (Default)
Lenara Hawthorne ([personal profile] evocational) wrote2024-10-16 07:14 pm

:: character sheet

Lenara Hawthorne
Wizard 15
Sage
CLASS AND LEVEL
BACKGROUND
PLAYER NAME
Half-Elf
Chaotic Good
- - -
RACE
ALIGNMENT
EXPERIENCE POINTS
STATS
STRENGTH
9 ( -1 )
DEXTERITY
16 ( +3 )
CONSTITUTION
14 ( +2 )
INTELLIGENCE
20 ( +5 )
WISDOM
12 ( +1 )
CHARISMA
16 ( +3 )
bonuses/saving throws
PROFICIENCY
+5
STRENGTH
- 1 ☐
DEXTERITY
+ 3 ☐
CONSTITUTION
+ 2 ☐
INTELLIGENCE
+ 10 ☑
WISDOM
+ 6 ☑
CHARISMA
+ 3 ☐
+ 13
+ 3
ARMOR CLASS
INITIATIVE
120
15d6
MAX HIT POINTS
HIT DICE
skills
acrobatics
+ 3 ☐
animal handling
+ 1 ☐
arcana
+ 10 ☑
athletics
- 1 ☐
deception
+ 3 ☐
history
+ 10 ☑
insight
+ 6 ☑
intimidation
+ 3 ☐
investigation
+ 10 ☑
medicine
+ 1 ☐
nature
+ 5 ☐
perception
+ 6 ☑
performance
+ 3 ☐
persuasion
+ 8 ☑
religion
+ 5 ☐
sleight of hand
+ 3 ☐
stealth
+ 3 ☐
survival
+ 1 ☐
passive perception
16
other proficiencies & languages
— Languages: Common, Celestial, Draconic, Elvish, Sylvan
— Weapons: Light Crossbow, Dagger, Dart, Quarterstaff, Sling
weapon
atk bonus
damage/type
Quarterstaff
+4
1d6-1 Bludgeoning
features & traits

Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 8, and none of the slots can be 6th level or higher.

Evocation Savant: The gold and time you must spend to copy and evocation spell into your spellbook is halved.

Sculpt Spells: Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.

Potent Cantrip: Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip’s damage (if any) but suffers no additional effect from the cantrip.

Empowered Evocation: You can add your INT modifier to one damage roll of any wizard evocation spell you cast.

Overchannel: Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell. The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.

Darkvision 60ft.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Elemental Adept (Fire): Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2.

Spell Sniper: When you cast a spell that requires you to make an attack roll, the spell’s range is doubled. Your ranged spell attacks ignore half cover and three-quarters cover.

Spells
Intelligence
18
+10
spell casting ability
spell save dc
spell attack bonus
level three level four level five
level six level seven level eight level nine
Spell
Spell
Spell